Buy'in n Sell'in
I will fix any bugs that may pop up but I am not planning on updating this game any further.
I started working on this project earlier tonight. What do you think I should add?
my main idea is some sort of economy emulator or something similar,
if you see this... Hello <3
June 11th 2021
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.3 out of 5 stars (4 total ratings) |
Author | b._.render |
Genre | Simulation, Role Playing, Strategy |
Tags | Colorful, Economy, High Score, Idle, Incremental, Short, Singleplayer, Speedrun |
Development log
- Leaderboard support (SilentWolf)Jun 11, 2021
- I Can Now SaveMay 07, 2021
- How I made multi_button (a node that acts as a state machine ?)May 02, 2021
Comments
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Good idea would be to revise the title so it makes grammatical sense:
as in
Buyin' n Sellin'
Apostrophes (') are used in words either for contractions (could have= could've), possessives (Mark's car) or -- for what you're attempting -- to stand in for omitted letters,
where
Buying = Buyin'
and = 'n' (which also works as 'n or just n, like you have it)
Selling = Sellin'
It's a good title. Just needs to make more sense.
nah go make ur own game and use the proper title as youd like.
called it what I called it. Thanks for ur input it did help me change the colour
Is 437500 shares good? What do I do with them?
It sounds good... this is an older title that I made quickly. It has prepared me for some of my later games. Like Drug Dealin Sim, and my main work in progress. Top Secret Game
about trucks and driving and buying/selling
have a good one!
Like not drug dealer simulator?
tap to generate? more like drag to generate
(is this a bug cuz if it is i
found it by accident andabuseddidn't use it)Thankyou for your find.
honestly, I knew of that bug when I built that version of the game I just wanted someone to find it :)
No Problem
Surprisingly fun for a simple mechanic! Good job!
Maybe make the dips last longer, and/or have some other indicators that "a dip may be coming soon" or something like that? Having the default be "the max price" all the time feels wrong. I want the price to hover in the middle and go up/down depending on my activity. A market injection to raise the top price is good, but it should have a medium-term effect of lowering the price. When I sell a bunch, price should go down for a long time, and vice-versa for when I buy, there could be other effects to counter these. The 1x,10x,100x are good, but they don't make the system behave any differently. Selling 100x should have 100x the price depression. There could be a "News feed" type ticker showing things that have upcoming medium-term effects on price. Maybe more than one commodity?
thankyou for playing:)
And thank you for the feedback those are really great ideas and I will try to implement some of them
Have a good one
When I bought market injection i didnt have enough money to invest again.
The market can be harsh sometimes :)
Maybe save game??
I can look into that :)
good game i see lots of potential
idea for upgrade and achievement the upgrade being increase sell price (maybe) and the achievement being buy some thing at 0 money (if thats a part of the game)
Thank you very much for your feedback. :)
you are welcome very much
I found a bug with the market injection were you can go to the clicking tab then back the prices will reset.
ah thankya for reporting that I shall look into whats happening :)
No longer Blackbox issue
Appears to be a black box issue, will attempt to recover in the am