I Can Now Save
Buy'in n Sell'in » Devlog
Up until now Every one of my Godot projects would "refresh" when closed and reopened, nothing was saved. However, now I am able to save and load (maybe not perfect yet but enough to grasp the concept with my pinky)
the new "settings" panel
I added In a basic save / load system that saves the variables that are important to the game, then when the player presses load, BOOM those values are transferred to the player's current game. this works when the game has been closed and re-opened or if you just want a save state that works too. (im expecting things may break)
It was actually really easy to save stuff and I was putting it off for a while as it seemed like a hassle. Just open the file, check if it is ok, add your stuff and Close The File. that part was made clearly important.
This isn't the best way, it's my first way. I wish I had used a better system for the data stored within the game. I am using a bunch of variables which doesn't seem like the right way.
Files
index.dmg 21 MB
May 07, 2021
Archive.zip Play in browser
May 03, 2021
Buy'in n Sell'in
Buy low sell high
Status | Released |
Author | b._.render |
Genre | Simulation, Role Playing, Strategy |
Tags | Colorful, Economy, High Score, Idle, Incremental, Short, Singleplayer, Speedrun |
More posts
- Leaderboard support (SilentWolf)Jun 11, 2021
- How I made multi_button (a node that acts as a state machine ?)May 02, 2021
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