Try'N Dodge
Devlog
- January 28, 2021 by b._.render#game jam, #description, #have a good one, #CanadianI took advise from you! and i made the description hopefully better to understand. You're feed back means a lot to me, it helps me improve and know what people want! i hope you have a good one! :)... Continue reading
- January 24, 2021 by b._.render##godot, ##blender, ##done, #gamejam, #godot, #trailer, #finalday, #video, #3d, #in, #2d, #prerenderThis Was A Fun One Since the deadline for the game jam is so near I think I am going to consider this project done, for now. Today I created a short trailer for my game jam game. I ran i... Continue reading
- January 23, 2021 by b._.render#sound, #sprite, #godot, #blender, #spaceship, #prerender, #3d, #endless, #speed, #highscoreI Did Things Today using blender I modelled a low polly space ship to render out as the sprite for my game. I made a very simple shader graph for the player, I then changed the main colour an... Continue reading
- January 22, 2021 by b._.render1#gdscript, #gamejam, #code, #cbjam, #breakdown, #func, #godot, #boringDay 2: I had an issue where the player would glitch to the center of screen and than back to the set position, this was fixed by accident. As I was working on the logic behind the game I realiz... Continue reading
- January 22, 2021 by b._.render#godot, #code, #gdscript, #func, #cbjam, #gamejam, #boring, #funHello And Welcome This Project Is intended for the coding blocks game jam. I plan on learning to control more aspects of the game at runtime with this project. So far I added a ba... Continue reading