Drug-plug Rug Pull


I'm doing it..

        I am rebuilding this game and no longer updating this version.

      Version 0.91_FINAL the last iteration of this iteratin (sofar)
Version 0.91_FINAL the last iteration of this iteratin (sofar)

     

          I like games that involve some kind of econrmy / market to invest and play around with so I have been drawn to this Idea for quite some time now.   When I started this first game I just lost my dog so my mentality was " just work, get it done work"... and that had led this game to become quite spaghettified so I ( and a poll of 6 people on my twitter) fell I should re build my game in a cleaner and easier way to expand..

This was a fun weekend of fixing bugged backpacks

This was a fun weekend of fixing the backpack system




THE FIRST SHOTS

These are the first screenshots of my game I have shared yet. This title is still in active development and probably at least 2+weeks from being release ready. I have been working on it for 3 weeks now slowly shaping the systems and trying to not cause a shit ton of buggs

This was the first screenshot before I added most of tabs features or money systems

This was the first screenshot before I added most of tabs features or money systems

This is much closer to the current build of the game

This is much closer to the current build of the game


The current build of the game has energy, levels and money systems in place with and upgradeable "max_energy" which resets every ingame day (15 or 30 min, not sure yet),   I want this game to be something in between a arcade game and a persistently upgrading game, I am not sure what that means or looks like just yet, but this how I feel about the project.

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