Starting to look like a game


       Today I updated Drug Dealin Sim with some added limitations. I learned that I could limit what the player can do than give the player the ability to upgrade those limitations. 


        This technique feels like a dick move to me because I'm building this thing just to cut apart to dish out slowly. But on the other hand, it should easily help me make this into a less empty mess. I plan on re-working the "move" system to be less boring lol; I do have an idea for that but it will be fun to try to implement. 



        Any suggestions? / Whatcha workin on?

Files

Drug_Dealin_sim.zip 18 MB
Jun 09, 2022
Drug_Dealin_sim.zip 19 MB
Jun 09, 2022

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