More Noise!!!
In this Update I added in some bakground music. I used mostly the same instrument set as when i created the intro jingle the other day so i am hoping there is some level of cohesiveness due to that. It took me about 2 hourws t figure it out but I settled on using a global audio node for the main background sound. I can turn it off from anywhere than turn on the new sound.
In the past I use to make a popup menu which had some options on it and put the mute bool there, this time I made it so anywhere in the game you can press "m" to mute the game. as you can see below I have a simple input event func checking for "m" key and it checks to see if master audio bus is mute and sets it to the opposite value. This is running on a auto loaded script so it can get called from anywhere.
I keep the data in a dictionary for ease of acces and it makes it incredibly easy to save the games progress when I want to implement that. But I bet its not the "best" way to do it.
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Get Jumpin Pumkin
Jumpin Pumkin
Jump over and dodge cars endlessly.
Status | In development |
Author | b._.render |
Genre | Adventure, Action, Survival |
Tags | Arcade, Endless, Idle, Third Person |
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