Adventure


       I wanted to focus on game creation and not spend the entire time trying to make art. Im glad I chose this as I learned and experimented more than I usually do.  


       I need to figure out my file system as my projects seem o be growing exponentially. For now, I am using a simple structure Scenes, Scripts, imports, ect with each file holding the appropriate files/folders (as seen below). I would like to use a structure i heard o from some unreal developers where every object has its own folder with its dependencies however, that seems complicated and better suited for massive projects.the root level of my project

wow this must be an exiting read, I hope you have a good one <3


      One thing I did to experiment was played around with audio nodes. I have not used them that much yet and this project helped pop my audio cherry.  I added a global scene called AUDIO which plays the background music, up until now I was writing a small script to lop the sound this is when i learned about the reimport "loop" parameter. I created a function to change the pitch based on a random number chosen on ready and at the end of a level. To me, this made the looping track a little more interactive and less repetitive





       There are plenty of bugs and things that are broken but that is ok. I am focused on how much works and how much I got done (mostly on my own). every project I learn more and get more comfy with the Godot editor and gdscript 

Have a good one <3

Files

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Apr 29, 2021

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